image
image

Performance Training | Scholarship Fund | Schools Out Camps | Golf | Parties | Day Programs


Coed Ultimate Frisbee League:  Register Online

Combining the non-stop movement and athletic endurance of soccer with the aerial passing skills of football, a game of Indoor Ultimate is played by two five or six-player squads with a high-tech plastic disc on a field similar to football. The object of the game is to score by catching a pass in the opponent's end zone. A player must stop running while in possession of the disc, but may pivot and pass to any of the other receivers on the field. Ultimate is a transition game in which players move quickly from offense to defense on turnovers that occur with a dropped pass, an interception, a pass out of bounds, or when a player is caught holding the disc for more than ten seconds. Ultimate is governed by Spirit of the Game, a tradition of sportsmanship that places the responsibility for fair play on the players rather than referees. Ultimate is played in more than 42 countries by hundreds of thousands of men and women, girls and boys.

League Approach

  • Games are going to be on Thursdays at 9pm, beginning January 17, 2008. We will skip 2/14 and conclude this session on March 13, 2008.
  • All registrations are individual and then teams will be created.  We hope to create 8 person teams.
  • Minimum age is 14 and this league is COED.
  • You may register online or in person @ The Zone.

Rules

  • INDOOR ULTIMATE FRISBEE RULES AT THE ZONE

    We’ll try, to follow the UPA 11th edition rules with amendments for an indoor playing field.

    The rules can be found at http://www.upa.org/ultimate/rules/11th#I . It’s worth your time to be somewhat familiar with the rules. The following excerpts from the UPA 11th edition are worth highlighting, especially since this is a "beginners league".

    Spirit of the Game: Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Ultimate field. Such actions as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions, or other win-at-all-costs behavior are contrary to the spirit of the game and must be avoided by all players.

    Fouls: It is the responsibility of all players to avoid contact in every way possible.

    Reckless disregard for the safety of fellow players or other dangerously aggressive behavior (such as significantly colliding into a stationary opponent), regardless of whether or when the disc arrives or when contact occurs is considered dangerous play and is treated as a foul. This rule is not superseded by any other rule.

    If a dispute arises concerning an infraction or the outcome of a play, and the teams cannot come to a satisfactory resolution, play stops, and the disc is returned to the thrower and put into play with a check with the count reached plus one or at six if over five.

    INDOOR AMENDMENTS:

    We’ll play two games per hour, each 26 minutes long. Start times at 9:04 p.m. and 9:34 p.m. (Think Doubleheader in baseball). No timeouts after play has started.

    Five or Six players per team on the field at any given time. To be determined by the captains/players prior to the start of play.

    When creating teams, an attempt will be made to make teams as evenly matched as possible.

    "Rolling subs". Think Ice Hockey.

    "Make it, Take it" scoring. A player who scores must tap the disc on the turf and announce the score. That player may then resume play by passing the disc to a teammate. (Yes, this means there are no "pulls" after each score. The only way to gain possession of the disc is with a turnover.) The team with the most points after 26 minutes has won.

    Play is started by one team "pulling" the disc to the other. The team that pulls the first game does not pull the second game.

    Stall count of ten (10) seconds. A defender may start the stall count if they are within 10 steps of the thrower.

    No double teaming the thrower.

    Turnovers occur ONLY when the disc hits the ground/turf or the overhead netting, or with an interception. (Yes, this means you can play the disc off of the walls and the nets). Be careful!

    End Zones are the last white line on the field to the wall on either side of the field.

    Final note: Experienced players are expected to explain rules, strategy, and technique to less experienced players. There is no harm in pausing play for a few seconds to explain a foul. There are no referees in Ultimate Frisbee. The game is policed by the players.

     




Frisbee

Frisbee

Frisbeesmall

frisbee_005.jpg

image
image
image
image