Coed Ultimate
Frisbee League:
Register Online
Combining the non-stop movement and athletic
endurance of soccer with the aerial passing skills of football, a game of Indoor
Ultimate is played by two five or six-player squads with a high-tech plastic
disc on a field similar to football. The object of the game is to score by
catching a pass in the opponent's end zone. A player must stop running while in
possession of the disc, but may pivot and pass to any of the other receivers on
the field. Ultimate is a transition game in which players move quickly from
offense to defense on turnovers that occur with a dropped pass, an interception,
a pass out of bounds, or when a player is caught holding the disc for more than
ten seconds. Ultimate is governed by Spirit of the Game, a tradition of
sportsmanship that places the responsibility for fair play on the players rather
than referees. Ultimate is played in more than 42 countries by hundreds of
thousands of men and women, girls and boys.
League Approach
- Games are going to be on Thursdays at 9pm,
beginning January 17, 2008. We will skip 2/14
and conclude this session on March 13, 2008.
- All registrations are individual and then
teams will be created. We hope to create 8 person teams.
- Minimum age is 14 and this league is COED.
- You may
register online or in person @ The
Zone.
Rules
- INDOOR ULTIMATE FRISBEE
RULES AT THE ZONE
We’ll try, to follow the UPA 11th edition rules with
amendments for an indoor playing field.
The rules can be found at
http://www.upa.org/ultimate/rules/11th#I
. It’s worth your time to be somewhat familiar with the rules. The following
excerpts from the UPA 11th edition are worth highlighting, especially since
this is a "beginners league".
– Spirit of the Game: Ultimate relies
upon a spirit of sportsmanship that places the responsibility for fair play
on the player. Highly competitive play is encouraged, but never at the
expense of mutual respect among competitors, adherence to the agreed upon
rules, or the basic joy of play. Protection of these vital elements serves
to eliminate unsportsmanlike conduct from the Ultimate field. Such actions
as taunting opposing players, dangerous aggression, belligerent
intimidation, intentional infractions, or other win-at-all-costs behavior
are contrary to the spirit of the game and must be avoided by all players.
– Fouls: It is the responsibility of
all players to avoid contact in every way possible.
– Reckless disregard for the safety
of fellow players or other dangerously aggressive behavior (such as
significantly colliding into a stationary opponent), regardless of whether
or when the disc arrives or when contact occurs is considered dangerous play
and is treated as a foul. This rule is not superseded by any other rule.
– If a dispute arises concerning an
infraction or the outcome of a play, and the teams cannot come to a
satisfactory resolution, play stops, and the disc is returned to the thrower
and put into play with a check with the count reached plus one or at six if
over five.
INDOOR AMENDMENTS:
– We’ll play two games per hour, each
26 minutes long. Start times at 9:04 p.m. and 9:34 p.m. (Think Doubleheader
in baseball). No timeouts after play has started.
– Five or Six players per team on the
field at any given time. To be determined by the captains/players prior to
the start of play.
When creating teams, an attempt will be made to make teams as evenly
matched as possible.
– "Rolling subs". Think Ice Hockey.
– "Make it, Take it" scoring. A
player who scores must tap the disc on the turf and announce the score. That
player may then resume play by passing the disc to a teammate. (Yes, this
means there are no "pulls" after each score. The only way to gain possession
of the disc is with a turnover.) The team with the most points after 26
minutes has won.
– Play is started by one team
"pulling" the disc to the other. The team that pulls the first game does not
pull the second game.
– Stall count of ten (10) seconds. A
defender may start the stall count if they are within 10 steps of the
thrower.
– No double teaming the thrower.
– Turnovers occur ONLY when the disc
hits the ground/turf or the overhead netting, or with an interception. (Yes,
this means you can play the disc off of the walls and the nets). Be careful!
– End Zones are the last white line
on the field to the wall on either side of the field.
Final note: Experienced players are expected to explain rules, strategy,
and technique to less experienced players. There is no harm in pausing play
for a few seconds to explain a foul. There are no referees in Ultimate
Frisbee. The game is policed by the players.
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